Gamification

  • Designing Games to Teach Soft Skills

    A guide from Neeraj Thakur, based on practical examples, of how training methodologies can be adopted by a wide range of professionals and for a wide range of purposes, such as to enhance traditional training practice, boost participants’ learning experience, heighten participants’ self-awareness and self-confidence, facilitate knowledge and promote skills, and competencies and personal, as well as group, development.

  • eBook - How Gamification Reshapes Learning

    In this free How Gamification Reshapes Learning ebook you will find useful information about Gamification, its applications, and impact on the reshaping of learning, provided by 23 Gamification professionals.

    Christopher Pappas has carefully selected the professionals based on their specialized knowledge on Gamification, education and business, as well as their innovative projects in this field. They share their wisdom and provide tips on the effective use of Gamification in the learning process.

    Read the eBook

  • Gamification of E-Learning in 2015

    The use of game mechanics to increase learners’ motivation is not a new concept, but this year gamification is set to come of age, moving away from being viewed as a gimmick to becoming a real contender as one of the key techniques used to motivate and engage learners. We can all expect to see gamification become more practical, more integrated, more fun and more common so we want to share why it’s so exciting!

    In our predictions of the top digital learning trends for 2015, we noted an influx in the use of gamification in E-Learning and we were far from the only ones. A report by Ambient Insight placed the annual global growth rate for game-based learning at 8.3% and predicted that revenues would amount to a massive $2.3 billion by 2017.

    Why is gamification so effective?

    Keller’s Model of Motivational Design outlines four strategies for motivating learners:

    • Attention
    • Relevance
    • Confidence
    • Satisfaction

    Gamification is brilliant because it incorporates all four of these tactics to draw in and engross learners. The use of gaming narratives, mechanics and graphics will draw the attention of learners whilst the application of knowledge will reinforce the relevance of learning materials. Learners will have their confidence boosted by the progress they witness during their learning adventures and E-Learning which incorporates rewards and recognition will create a great sense of learner satisfaction.

    In the digital age, learners have various forms of information and entertainment competing for their attention. The challenge of the educator is to deliver their information in the most relevant and gripping way.

    What will be different in 2015?

    Read more at Aurion Learning...

  • Getting Gamification Right: 22 Best Practices

    Gamification burst onto the scene several years ago, capturing the imagination and attention of many in the learning and development field. Sensing a hot new trend, designers scrambled to add gamified elements to learning platforms, and pioneering companies rushed to implement the new strategy in the workplace.

  • VIDEO - Juliette Denny’s Gamification Seminar at Learning Technologies 2016

    Recorded at the 2016 Learning Technologies exhibition, Managing Director at Growth Engineering, Juliette Denny, delivered a seminar titled ‘Gamification: Your Secret Weapon Against Zombie Learners’.

    This presentation breaks down everything you need to know about how to use gamification to engage your learners. This includes:

    • What gamification is and why it’s becoming so influential
    • How to use gamification effectively
    • The kind of results that can be produced with a dedicated gamification strategy


    The video is now available to watch on YouTube, so you can find the full 17-minute recording here.

  • VIDEO - Opening Keynote Presentation from Gamification 2013: The Player's Journey

    Learn the seven golden rules for cooperative game design. Discover how gaming is shifting from the "me" to the "we." Renowned social game designer and author Amy Jo Kim shares her seven game design rules with global gaming experts, academics and researchers at the Gamification 2013 conference hosted by University of Waterloo Stratford Campus. She explains why she sees the future of games is becoming co-operative, as it is proving to offer a more engaging and rewarding experience for the participants. This new future applies to both a traditional game context and within a gamification program.

    Video available on YouTube.