eBook

  • In this free How Gamification Reshapes Learning ebook you will find useful information about Gamification, its applications, and impact on the reshaping of learning, provided by 23 Gamification professionals.

    Christopher Pappas has carefully selected the professionals based on their specialized knowledge on Gamification, education and business, as well as their innovative projects in this field. They share their wisdom and provide tips on the effective use of Gamification in the learning process.

    Read the eBook

  • From Tony Bates:

    Guidelines for designing teaching and learning for a digital age

    The book examines the underlying principles that guide effective teaching in an age when all of us, and in particular the students we are teaching, are using technology.

    A framework for making decisions about your teaching is provided, while understanding that every subject is different, and every instructor has something unique and special to bring to their teaching.

    The book enables teachers and instructors to help students develop the knowledge and skills they will need in a digital age: not so much the IT skills, but the thinking and attitudes to learning that will bring them success.

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  • From the British Columbia Open Textbook Project

    The goal of the Accessibility Toolkit is to provide the resources needed so that each content creator, instructional designer, educational technologist, librarian, administrator, teaching assistant, etc. has the opportunity to create a truly open and accessible textbook.

    An open textbook that is free and accessible for all students.

    You can access the Toolkit here.